This was my Zbrush class final. Pretty sweet program. This is way more detail than I usualy work with but this is just scratching the surface of of the program. Monster soldier thingy that I whiped up. Its full body but a closeup shows more detail.
I think for someone who doesnt work in 3D this program is a good one. Its easy to think in terms of painting mass and you can work at high enough density to not wory about mesh flow and whatnot. Its only problem is that its not a good model starter, creating your starting shape is very hard in ZB.
Nah, I started the body in maya very low poly, then when it was done in ZBrush I took that back to maya to fit the hard surface to it. ZB is realy picky with geometry, it wants quads and renders poles like crap. It will take what you give it but for good rendering you need to work for it. I tried to do boots in ZB as they werent too hard surfacy, but that was a bad idea, it was hard work and they are pretty mushy.