Good composition, I really have a hard job by finding anything to be criticized. Probably some more depth could have been applied with placing the soldiers a bit further from each other (the one on the left side could have been put deeper into the available space) - that would have strengthened the three dimensional viewer experience. Great dramatic impact achieved by the main character firing outside of the frame. The reduced color palette supports the story a lot, putting more emphasis on the shapes and composition. Also loving the shape of the heavy body armor and the west - and of course the details of the helmets, which makes the wearer look "non-human" and supports their hostile act this way. Good job, keep posting quality artwork!
I have to start off saying that i really enjoy your work. Your very talented and I always look forward to seeing what you come out with next.
Now for this image. Over all i like it but there are a couple of points that i feel detract from it. For starters the characters in the front right firing the gun, there seems to be a slight proportion flaw....though i'm not quite sure if its the size of the gun or how bulky torso(i understand there is gear and armor there but still) and upper arms are compared with his hands and head.
The only other suggestion i have would be to create some sort of "particle effect" from the rear left characters hand to the Pyro Attack shes using. I don't mean anything obvious or too blunt but maybe just some implied lines or a "laser beam through fog effect" as this would help define what she is doing a little better.
-Vision: 3 because its a wip and not completed yet, i'm sure the finished image will be a 5 start. -Originality: 4 because i really like how creative you are with your armor designs and your "super powers" -Technique: 4.5 you have amazing skills and your putting them to great use here, only minor "flaws" if you can even call them that. -Impact: 3.5 once again because its an unfinished image, i can't wait to see the finished work.
This is awesome! I had a tough time choosing which one to favorite! Can't wait to see the finish, I think when you fix some things like the hand and the ammo pouches on the character closest us it will really come together. Detail is such a pain in the ass. Also I think the character looking up, his left arm is a little long. I always flip horizontally and errors become obvious. Anyways, I know you weren't really asking for feedback, I just know getting those things looking right helps me get the momentum to finish a painting!
In the military, one of the first things soldiers learn is to hide your cigarette, when smoking at night. As the GLOWING light can mean your death. No real military would ever add constant glowing lights on their troops.
But I like the overall image.
BTW: Is that an "invisible" guy hanging from the wall in the left?
These suits are made for nothing but highly escalated combat. The front suits shoulders generate ion particles that are funneled into lightning type attacks, the middle one uses energy blades (yet to paint in), and the far girl is showing off her pyro skills. They create massive signatures on sensors, much of their special equipment glows hot or makes other bright emissions (like the particles), and their energy shield bubbles glow when contacting objects or shifting form. The glowing eyes ARE a showy element, but you can see how it's not so bad with everything else going on If an enemy was without thermal and energy sensors and for some reason using stealth was preferable, these could run "dark", but for their specialization that idea starts to become more fantastical than glowy bits
Highground guys are dead/dying, just not rendered in yet.
I've experimented with a lot of shapes for their helmet over many years but it was always tough to find shapes I like, the visor is a big issue there. Eventually I tested out adding "teeth" to the visor and that did a good job of breaking up the form. Now so long as I do the "toothed mouth" visor I can make more shapes look good. I haven't directly references any creatures, but it's definitely supposed to look animalistic.
Carbon52Featured By OwnerJun 6, 2012Student Digital Artist
But wait. What if you were in a place where not being all glowey would make you stand out? Or if you'd be seen no matter what you did anyway? In a Sci-Fi story there would be many ways of sensing enemy movements that would be hard to block out.
Not saying that it does (well I did, but I know you didn't rip them off) but it just gives off the same kind of feel I get when I play those games. The Epic struggle of Reach, the bad ass factor of COD and the tactical, gritty feel of BF3.
I think a better way of expressing that is saying in general that you could envision this as an FPS. The current "phase" of "consumers" (non creatives) is to discredit originality by pairing everything to popular properties. It doesn't bother me too much because I know it's just misguided expression and lack of knowledge in subtle variety, but a lot of artists are being discouraged or maddened because they can't draw a soldier without it being called COD or Halo. I can't draw an Elemental without it being called Brearios, everyone thinks my Ranger soldiers are in Blacklight, and even my Battletech art gets compared to other mecha series. Artists just want to be called original
Yeah, sorry. I know that it is completely different, it just geve me a comparable feeling. I used big names like that because other items I could have mentioned might not have been something that you heard about. And no, your guys look nothing like halo, or cod, or bf3. Just clearing the record . But yeah, I get that sometimes. But that's the joy of people not knowing my stuff exists, I don't have to put up the that bull crap. So, sorry if I offended you. It was intended as a complement.