deviant art

Deviant Login Shop
 Join deviantART for FREE Take the Tour
[x]
  • Photo
Download Image
JPG, 1380×750
more ▶

More from *Shimmering-Sword

Featured in Groups:

Details

August 3, 2011
387 KB
1380×750
Link
Thumb

Statistics

Comments: 363
Favourites: 1,048 [who?]

Views: 20,658 (36 today)
Downloads: 5,469 (0 today)
[x]
:iconshimmering-sword:
Another commission for :iconmihoshik: *MihoshiK, had a great time working on it. If you're interested in commissioning me check out my journal [link]

Here I did a redesign of Hammer's Slammers mercenary hover tanks. The tank runs on a fusion generator, which powers their lift fans and plasma weaponry.
The main gun will melt enemy armored units to slag, while the tri-barrel plasma gun on top handles point defense against infantry, aircraft, and incoming projectiles. A final defensive measure is an array of ball shot mines surrounding the tank, which can kill incoming infantry and missiles.

I tried out some matte painting for the landscape, otherwise it's all hand painted. Made in PS CS4 with a Wacom Intuos3.
Add a Comment:
 
love 7 7 joy 11 11 wow 6 6 mad 0 0 sad 1 1 fear 0 0 neutral 0 0
:icongameuseluna:
*GameuseLuna 4 days ago  Student Digital Artist
magnifique!
Reply
:icongunny-kilroy:
Ooh-fucken-rah! Hammer's for the win man! Great work!
Reply
:iconshimmering-sword:
*Shimmering-Sword Apr 26, 2013  Professional Digital Artist
Thanks.
Reply
:iconlostcolonel:
!LostColonel Dec 31, 2012  Hobbyist Writer
I love it. The battlefield would be large and the tanks in small packets, spread apart, as you have depicted here.

(Meaning no offense, but scratching up the skins a bit would make them look more "used" and not like they just rolled off the assembly line.)
Reply
:icontheelevateddeviant:
"<Point at Enemy" Simple directions.
Reply
:iconbrutalityinc:
I never really get Hover tanks - yes, hovering allows much greater speed and mobility to armored vehicles, but it requires so much energy to maintain the hovering, especially when your main gun is a solid shooter that has a huge recoil to compensate. A battle could often last a day or so. How often do you need to recharge? And what's the point of hovering if it's just cheaper to slap conventional tank treads on them?

If hover tanks are a must, I would suggest an alternate design (Just my own opinion, without technical know-how) where the tank could alternate between hovering and conventional engines/tracks for mobility. Hovering would be for situations where the tank requires to conduct rapid offensive or evade enemy fire, and only for a short period of time. Its internal machinery would allow it to retract its conventional tracks-and-road-wheels/engine/whatever and tuck it inside a holding compartment just behind the Armored Skirt, while it switches on the antigrav engines and goes into hover mode. Otherwise, in normal combat situations, it'll be using conventional engines and tracks-and-road-wheel design of normal tanks.

That way, the energy burn from the tank's powerplant out of having to power the anti-gravity engine or whatever constantly would be drastically reduced.

Nice artwork by the way, nice use of colour and shading. The countryside looks good and the hover tanks look positively BADASS. Maybe some day I will go read that Hammers Slammers series.
Reply
:iconorr8571:
*Orr8571 Feb 26, 2013  Hobbyist Writer
Random deviant here with a moderately informed reply (I'm reading the Hammer's Slammers books now as i can find them, and they are very well done), don't mind me!

The tank carries a cold fusion reactor, making recharging not an issue. It's also an armoured hovercraft as opposed to a grav tank, using two (i think) very powerful fans under the armoured skirt to lift the tank. Here Drake's science fiction softens a little, as the vehicle weighs about 170t when combat-ready and that's a lot for ducted fans to lift, but supposedly with the power output available it's not much of a problem. The range of the vehicles hasn't been discussed in any short i've read, but offhand references to crossing continents because Hammer wants to exploit a strategic advantage he's just noticed (he does that) makes me think refuelling isn't an issue so much as hostile action.

Combination hover/conventional tanks have interesting potential though! it'd allow the hover vehicle to 'turtle' it's way through problems that'd only be made worse running away from, for example. My only question is, how might the conventional system (which is normally pretty bulky irl) share space with antigrav or ground-effect fans (which in many scenarios aren't much better) without meaning lots of added target for someone to shoot at?

Apologies if i'm spouting things you know, or if i come across in any way offensive!
Reply
:iconbrutalityinc:
Thanks. It's a good point, there would probably not enough room, but it could be justified given current trends at miniaturization. They probably figured something out in that setting.

Cold fusion reactor does indeed make a good justification for it in Hammer's Slammer. While the working principles in real life is... debatable, at best, it was known that IF it works, it could work at small sizes and normal temperatures in contrast to normal fusion reactors and produce just as much power.

And don't worry, I'm not exactly quite informed as you may think, it's just an observation I noted and then doing hobby research on it afterwards.
Reply
:iconvala553:
Nice picture.

I've read a short story collection of Hammer's Slammers once. It's a good read.
Although no close air support struck me as odd. Granted laser cannons make great AA guns (instant line of sight shooting), but that only matters if you can bring the gun to bear(We don't worry about detecting the planes; the Slammers bring spy satellites). So no A-10s or gunships, but fast fighter planes. Or fusion jets.
David Drake never covered what would happen if the spy satellites were taken out of the equation, either...
Reply
:iconmisterartmaster101:
Actually, usually the sats in question are designed to be extremely hard to detect without top of the line gear (only available at the core worlds) and only can be touched by a 20cm powergun (anything else would be either too slow (missiles with sat killers) or too weak (lasers) to kill such a sat). Lasers are considered 'useless' because they're too fragile to deploy. It is outright stated in Drake's snippets, particularly when discussing the powergun.

Actually quite a bit of the time they don't have the luxury of using those spy sats.
Most of the time they use their FCS and sensors to do the work.
Reply
Add a Comment: