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January 4, 2012
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Flags and Guns by Shimmering-Sword Flags and Guns by Shimmering-Sword
Another livestream semi-speed paint. Tried out the flagship again, not perfect yet, I'll have to 3D model it to get it right. Should I spend another sitting on this to get a fleet in there?

The command flagship for the Protectorate fleet.
-It's dual hull design aids in redundancy should it ever be found in heavy fighting. The lower hull is largely filled out by a massive staging hangar for defensive ships and a sizable ground force.
The upper hull houses the majority of the crew, who's accommodations are considered lavish for a space vessel, this for the large number of officers often on board.
-The ship is also equipped with extensive processing and maintenance facilities, it can support it's crew and provide extensive repair capabilities for local forces when planet based facilities are not available.
-4 main rail guns along it's 2 noses are it's main anti warship armament. These can fire a variety of munitions, guided or not, at firing rates up to high enough that more than one round can be moving down a rail at once, if needed.
-Warships all carry a common tech shielding that disperses energy weapons, this is why most ships use projectile weapons. Should an enemy ships shielding be disrupted, this flagship contains a laser generation system. 2 focusing turrets, one top and bottom, can fire on vulnerable ships to quickly destroy them.
-12 massive turrets each with 2 guns play a pivotal role in laying down spread fire on distant or closing ships, this ensures a much higher hit probability against evasion maneuvering.
-Numerous point defenses guard against small ships and fighters, some medium sized defense weapons can also join in the spread fire patterns against targets.
-Due to it's massive size, it is unable to make effective evasive maneuvers against enemy fire except in very long range engagement from glancing shots. Thanks to the Elemental program however, along with basic energy weapon shielding, this ship also uses forcive shields to deflect projectile weapons when possible. It's onboard ground forces will often include a number of Elementals which can join in on defensive actions.
-For all it's abilities as a warship, such a large investment in a single ship would lead it to be a prime target in war, so it largely spends it's time in friendly territory making use of it's command and combat staging power.
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:iconblack87mamba:
*drools* love the design...want the ship.
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:iconkilo139:
oooooooooh PRETTY
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:iconcromagblack6:
really reminds me of a Cylon Basestar
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:iconsamsakurai:
SamSakurai Jul 22, 2013  Hobbyist General Artist
Okay, I want a model of THIS.
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:iconjustchill25:
justchill25 May 11, 2013  Hobbyist Traditional Artist
awesome work
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:iconminion999:
Influenced by the Baseships from BSG?
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:iconshimmering-sword:
Shimmering-Sword Nov 25, 2012  Professional Digital Artist
I don't think I was. I'd tried out double hull designs before watching BSG. I like sleek forms, so as I develop this ship the resemblance is a bit unavoidable.
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:iconwisky-08:
More ships please. :)
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:iconsagittarius-a-star:
Sagittarius-A-star Sep 20, 2012  Student Traditional Artist
Nice!! I like the dual-hull design. What is the purpose of the wing-lik structures? I'd guess they house heat radiators, though they look a bit thick for that- maybe they're just for decoration? I presume that the superstructure at the "top" of the upper hull houses the bridge. I'd suggest locating the main command center to the very core of the ship, where it would have some more protection. I can imagine the crew having difficulty aligning the four main spinal mount rail-guns with a target- a flagship this large will be sluggish turning. Moment-of-inertia and all that. Thus the twelve heavy rail-gun turrets. Maybe you should fit a few more to protect the rear of the ship. Does she ever use ship-to-ship missiles or torpedoes? Kinetic slugs are deadly, but if you didn't aim right they will miss, while a torpedo can correct its course until it hits the target- unless it is shot by point defense weapons, that is. :)
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:iconshimmering-sword:
Shimmering-Sword Oct 6, 2012  Professional Digital Artist
Wings as far as my artistic reasoning is just for looks, but almost anything can be justified as a technology.
Main gun alignment and missiles come together into one answer. The railguns will fire guided munitions, essentially massive mostly kinetic impact missiles. This way the extreme length of the ships guns can give it a high starting speed, then as it closes it will get even faster and also correct it's course. While this very high speed will make for devastating hits, the missiles also can't redirect as fast as reasonably sized ships evasive thrusters if the evasion computer is doing it's job. Guided main weapons are a huge step up from unguided though.
Getting the kill comes down to an evasion mistake, or spread volley fire. The flagship can fire it's 4 main guns at the same time and have the missiles assume a square spread, increasing the window that the enemy ship must escape. I'm probably very newbie when it comes to space combat tactics, but I'm thinking of some things :D
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