The Somme Class 'surface defense escort' is equivalent to the modern main battle tank, though it comes with some added features that make it far more versatile.
It's main gun is a torpedo launcher, giving it considerable punch right out of the gate. Several phaser arrays supplement this firepower.
Most systems come with considerable redundancy. Teleporter arrays on the front sides and rear top/bottom work in defense and offense. The front top and rear bottom hull feature a tractor beam for towing. Optical systems and sensor strips surround the craft providing the crew with full 360 degree vision and detection. With a pair of warp engines it can fly as a space craft and move at a limited warp speed.
Standard issue red stripes are proven to make it go faster.
Still, they, and the rest of the overall design, works really, really well for me.
And "standard issue red stripes are proven to make it go faster"
I had a hard time finding where the phaser arrays were, not expecting them to be so big!
The Federation, in canon, had Dreadnaughts, Heavy Cruisers, Destroyers, and attack fighters.
interesting. 40k have a faction that uses a ship to teleport troops on to the ground too.
unless its jammed. so this could be a short range anti jammer teleport?
It is far better than the klingon tank, it looks just like something the federation would use.
I would like to see you design a romulan tank.
"It's main gun is a torpedo launcher, giving it considerable punch right out of the gate."
I'd *hate* to be caught in front of that.
Anyway, of the Somme class, here are some other names of tanks, I mean "surface defense escorts" (after all, if the Defiant has to be called an Escort, well...):
☳ (Double Thunder, from the I Ching)
Tiger Bear Thing
Na, Exploder is like vaguely plural. You can explode once, but you can exploder your enemies numerous times. This is the kind of logic you get when you let your crews name vessels (similar to captains getting to name their shuttles) instead of a board of admirals, but no one in Starfleet thought tanks were that important.
"Really, in the end my only major complaint is the deflector dish location. I mean, what happens in space the first time someone rotates the turret"
Lock it in place during Warp Flight. Most ships have fixed torpedo tubes.
That opening scene is iconic for me, so I always wanted that ability as something intended from the start. Additionally, the idea is for the navigational deflector to act as the main gun's primary sensor, as well as bolstering the shields which ever way the turret faces. It's also a bit of sillyness, like the hull name being Exploder, or the class name being for a pointless battle, even if it was the first to use tanks.
I'm not sure what properties are involved with ST shields. My thought is just that it means the shielding will be strongest towards whatever it's aiming at. The turret mounting was also requested by the client.
The Torps are pretty small. With the turret unmanned and much of the hull space dedicated to equipment rather than cabin space I think there's room for a fair bit of ammo. Not sure what exactly he expects the transporters to be capable of but like you say it can perform some tricks. With shuttles already having so many features you're not really making something much better unless you take everything up a notch, hence the massive redundancy and capabilities.