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Star Wars models for DAZ
Images of available Star Wars models for your 3D rendering. Note that these are not downloads but, where possible, download links will be on the pages. Some are hi-res characters and clothing for G8 and G3 models, some are simple objects such as vehicles. I'm hoping this will be a fairly exhaustive look at both free and premium models available for Star Wars fans.
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Description
Another commission for *MihoshiK over at the SpaceBattles forum. This time a space combat scene from the Perry Rhodan universe.
Firstly, InB4 "dat borg ships" Cube and sphere ships are very common in retro and even some modern art. Make all the fun you want, but you can't argue that spheres and cubes are probably the most efficient shapes you can use for varying reasons.
There is one error in my scene though as I was only enlightened about this tactic after I was far into the process. I have the cubes flying face forward, but they are meant to fly corner forward. With decent firing arcs on the ships innumerable weapons (something like 100 emplacements per face) it can fire 50% of all it's weaponry at a single target at any time, not just 16%. That said even one face is going to give you a bad day.
The ships make heavy use of hyperspace technology. Their shield are blankets of hyperspace, sending incoming fire to another dimension in a crack of lightning, making small openings for their own fire.
There is also heavy use of hyperspace weapons to teleport nuclear weapons onto the enemy. The "airbursts" are similar enemy nukes.
Then there's the hyperspace shunt field weapon, which projects a spherical rift onto an enemy ship, sending that portion into hyperspace.
Of course you also have to deal with the standard fare of disintegrators, plasma beams, shockwave cannons, you know, the usual
Firstly, InB4 "dat borg ships" Cube and sphere ships are very common in retro and even some modern art. Make all the fun you want, but you can't argue that spheres and cubes are probably the most efficient shapes you can use for varying reasons.
There is one error in my scene though as I was only enlightened about this tactic after I was far into the process. I have the cubes flying face forward, but they are meant to fly corner forward. With decent firing arcs on the ships innumerable weapons (something like 100 emplacements per face) it can fire 50% of all it's weaponry at a single target at any time, not just 16%. That said even one face is going to give you a bad day.
The ships make heavy use of hyperspace technology. Their shield are blankets of hyperspace, sending incoming fire to another dimension in a crack of lightning, making small openings for their own fire.
There is also heavy use of hyperspace weapons to teleport nuclear weapons onto the enemy. The "airbursts" are similar enemy nukes.
Then there's the hyperspace shunt field weapon, which projects a spherical rift onto an enemy ship, sending that portion into hyperspace.
Of course you also have to deal with the standard fare of disintegrators, plasma beams, shockwave cannons, you know, the usual
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Comments237
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Don't know if i typed this before, but honestly this is more hitchhiker's guide to the galaxy shit than the borg.