ah I see now I cant believe I have never thought of painting that way I had alot of problems painting over my sketches, I see how you did it here the effect is outstanding, I see that you fade out some of the lines to on the enviroments.
thats really cool.Dismounts body armor even looks functional.'This way up' is great touch.A possible suggestion if i could-add a dorsal mount [same weapon as on top of turret]as Grav armor has gained an additional area to be covered.
I assume "This way up" is some crew-member's idea of a joke.
Thing with anti-grav, is that couldn't it be jammed? Given it's directing energy somehow it wouldn't be too much to presume that there's a transmitted waveform somehow, and I wonder if a counter wouldn't involve matching the wave in its opposite phase to nullify the effect. That would be a nasty surprise, hovering along over the ground, and then you hit a "minefield" of counter anti-grav mines that wipe out your drive train. It'd be even worse than on a track or wheeled vehicle, because then you'd also have falling damage.
...But that's pedantic. This is art, and it's done quite nicely.
Hey Shim, is this particular grav tank scene a reference from the old FASA game Renegade Legion ? You've been doing a very good job of representing some of FASA's old products (and new ) and if it's not too much of an inconvenience...could we see some more Mechs...say the Stealth and the Hatchetman ?
Never followed much outside of Battletech for FASA's games so I haven't heard of that before. Next year after I finish working on Contact RPG I'll be back on regular commission, which will include a lot of battletech.
I never really get Hover tanks - yes, hovering allows much greater speed and mobility to armored vehicles, but it requires so much energy to maintain the hovering, especially when your main gun is a solid shooter that has a huge recoil to compensate. A battle could often last a day or so. How often do you need to recharge? And what's the point of hovering if it's just cheaper to slap conventional tank treads on them?
It's low deadzone wouldn't be that much greater than a land based vehicle (like parking your tank on a hill), it shouldn't be engaging enemy armor up close either. The whole tank could probably tilt itself if it needed to make a shot though.