Shop More Submit  Join Login
×




Details

Submitted on
December 16, 2012
Image Size
340 KB
Resolution
1136×750
Link
Thumb
Embed

Stats

Views
34,831 (16 today)
Favourites
2,051 (who?)
Comments
263
Downloads
8,481
×
Battletech - Experimental Marauder by Shimmering-Sword Battletech - Experimental Marauder by Shimmering-Sword
I noticed Catalyst has finally released the XTRO: Succession Wars ebook. My work on the book was finished over half a year ago but I had to sit on the art while it's release was delayed.

Here it is though and I'm excited to show it, a Marauder design that I collaborated on with Matt Plog. Turns out Catalyst was trying to redesign a marauder at the very same time I was publicly redesigning it, when they saw what I had done they pulled me in to help out. After we got the design nailed down Matt plog whipped up some great TRO line art of it and I came up with this painting, which turned out to be used as the cover.

Shown, a Free Worlds League Marauder-4X 75ton heavy mech going through live fire trials on the Ronin Inc testing fields. It uses special cooling jackets around it's blazers to keep heat in check.
Loadout:
2 Binary Laser Cannons
2 Short Range Missile 6's

Enjoy.

*Edit*
Thanks to ^3wyl and ^alltheoriginalnames for the DD. I'd like to again give a shout out to ~mattPLOG for the fun collaboration on this design. He's a great battletech artist.
Add a Comment:
 

Daily Deviation

Given 2013-01-05
:icondon-dragon:
First of all: Wow, hats off.

Alright, down to specifics. The upper torso area is by far the strongest part of the design. It's what I first noticed, and it's also what I remember the clearest. This area is what makes the mech really look like a Marauder, because, frankly, the rest just screams Timberwolf (Mad-Cat) which is not so strange if one thinks about it.
At first, I did not care for the weapon arms much, until I looked up what those binary lasers are, and no the design makes more sense. Now it really looks like one of those old Blazer guns from the pen and paper Mechwarrior RPG
Arguably, the only weak part of the design is the crotch area, which is essentially a box. It serves it's function well, but beyond simple functionality, it seems to stylistically clash with the curved, heavily slopped upper body.

Overall, it's a fantastic redesign for a long missed battlemech. I'd love to see this treatment for the other Unseen mechs. With some luck PGI will eventually ask for permission to add them to Mechwarrior Online! They could even have a year of the Unseen ;)
What do you think?
The Artist thought this was FAIR
45 out of 46 deviants thought this was fair.

:icondeadborderbob:
At the risk of decapitation, I'm going to say now that I never liked the orginal Marauder. Now don't get me wrong; the Glaug/Offler's Pod/whatever looks cool, but it was just too 'alien' for the rest of the Battletech universe's design asthetic.

This one, however, blows it out of the water. You've retained all the elements that made the original work so well; the chicken-walker legs, the blocky arm-pods and the bird-like torso. What you've added compliments those elements; the "bubble" canopy and the chin intakes especially work well for it. From an asthetic viewpoint there's nothing not to love.

The posing adds to that, being rather dynamic and active, giving a great feel of motion, especially with the weapons fire going off all around it. The colours are also good; Marik Purple is a nice touch, but what really gets me is the combination of grey and warning strips which adds to the "prototype" feel.

All in all, awesomeness.
What do you think?
The Artist thought this was FAIR
10 out of 10 deviants thought this was fair.

The Artist has requested Critique on this Artwork

Please sign up or login to post a critique.

:iconhcelam:
hcelam Featured By Owner Apr 18, 2013  Hobbyist Digital Artist
wooooow man...great
Reply
:iconcorneliusoiwer:
CorneliusOiwer Featured By Owner Feb 15, 2013
Now that I play Mech Warrior Online, I actually know what those guns are, and how to use them.
Reply
:iconshimmering-sword:
Shimmering-Sword Featured By Owner Feb 16, 2013  Professional Digital Artist
Woot!
Reply
:iconcorneliusoiwer:
CorneliusOiwer Featured By Owner Feb 22, 2013
btw, If you run by the same name as on here, then I'm pretty sure that we've fought. It was a one way battle, not very memorable.
Reply
:iconjesse-the-art-maker:
Jesse-the-art-maker Featured By Owner Feb 9, 2013
cool!
Reply
:iconscannerartly:
ScannerArtly Featured By Owner Feb 4, 2013
Awesome! :D

Can I use it for a game, granting you credits, and an annual percentage as it turns commercial?


Please consider my offer :)

to the following link:---> [link]

Have a nice day!
Reply
:iconshimmering-sword:
Shimmering-Sword Featured By Owner Feb 4, 2013  Professional Digital Artist
Did you look at the image for very long or even read my description? This is official game art for Battletech.
Reply
:iconscannerartly:
ScannerArtly Featured By Owner Feb 4, 2013
haha, sorry, I was enchanted effectively :p

can I scout for other of your works, being careful that is not owned by others? :)
Reply
:iconshimmering-sword:
Shimmering-Sword Featured By Owner Feb 4, 2013  Professional Digital Artist
All my work is either commissioned or for my own projects so I don't have anything to give away, you'd have to commission original work.
Reply
:iconscannerartly:
ScannerArtly Featured By Owner Feb 5, 2013
My friend, I would really like to accept work on commission, but please consider this...

Unfortunately as you see, if I should pay each artist 500$ for each image, I will surely have top works, but I would have to pay 250,000$ only for this, as I need 500 images.

I can bind myself by contract to use your images for free and then as it turns for commercial use, I grant you, each year, as the game keeps growing, a percentage of income, multiplied for the number of your images used in the game. And of course credits and your web address are granted to you.
(I have an appointment with a very capable lawyer, to write it down; and I'll send you and you send me back; keeping your copy of it, and your read it clearly, no strings attached).

I hope you understand that the initial start-up as a free-phase of the game is needed to carry on the project and its expenses; focusing on making it good, and widely spreaded.
This doesn't mean I don't pay Artists, I bind myself to pay them as the game will have an income, it is written and also will be in the contract.

And the expenses and work, and everything I do, about which I will never ask you to do more or pay me for.

Please consider my offer, and if you have not images available, please consider to let me have the chance to consider other available images of yours if possible, or to, if you wish, work on commission creating images that you can submit to my offer.

Anyway I respect your idea and opinion, whatever it would be, either good or not.

But please, don't think bad on me, because I'm not that kind of person, and really I don't want to be damaged or accused or prejudiced for have done nothing bad. Instead, I think I'm doing a good thing, and that can be of value also for Artists. It's a matter of trust, I know, but you can't imagine how much I'm happy when a good artist trusts my offer, because not only trusts me and it's very nice in these times of distrust towards common simple people, but because we are building a team, and a little dream to bring to reality together. And quality works will make the likelt of the game to survive, much bigger, and also for Artists to carry on and keep working not much, and have a very nice income, although annual, is proportioned to the used images of the artist.

Personally, I'm a Psychologist of Communication and Marketing, Specialist in Psychology, with Master in CS6, and more than 4 years of experience as clynical psychologist and 5 as marketing positions.

So believe me my friend, I'm not that lay. ;)

Have a nice day, anyway! ;)
Reply
Add a Comment: