Less then 1 and a half year ago. Now you got the legs look strong and solid too Still one of your best works in my oppinion. I think i mentioned in my earlier post how much i like the fact of you drawing two different barrels for AC and large laser. Just had to point it out once again.
Great version of the Rifleman, on the whole I preferred most of the designs in the Japanese version of the old Battletech box set but their Rifleman was too skinny and the guns looked weird, this one looks the right weight, good action pose too. Looks like you kept the floodlights?
Love what you have done with this... I've been playing around with 3d modelling a mech chassis and your work has really given me a lot of inspiration as far as getting the joints right(hopefully). You capture the battletech style very well also.
For the joints, if you're using a 3d CAD program, you have to imagine immobile steel bars running through each joint. They can rotate on the bar, but that bar never bends It helped me when I did mechs in highschool for my CAD class. I actually lined up all the joints on circular bars, then turned them into bad ass huge bolts.
I'm more of a chicken-walker fan myself, but the Rifleman is just damned awesome. Congrats on making the twirly-bird radar look good (I much prefer the crescent-shaped solid state set on the Project: Phoenix version).
The original Rifleman was a mecha from Macross and looked great, but had 2 similar guns in the arms. Your redraw makes it obvious that there are different weapons installed. Like it! Plus your style is really something to behold, came to you after reading your nick in an answer by mecha-master, saying he´s a fan of yours too, so i had to check. He was right! Thx for your work!
I've come to wonder why weapons have to be mounted where the arms would be on a mecha. As artillery or marksmanship designed units, wouldn't it be more efficient to have the weapon mounted into the chest or where the head would be?
Seeing as the pilot aims with a reticle which the computer converges the weapons on, this isn't really an issue for long range. It's more of an issue at close range where the arms are forced to converge a lot more, to the point where a small foe at point blank can't be hit by both arms.