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*update*
Rerendered it.
-Shifted up the block to fix the floating fingers a bit.
-AntiAliasing ftw
-Tweaked greys to not white out when rendered.
-Working ground plane
-Teh hair, woot. And eyes arnt dead.
Didnt change the pose though as I'll wait to at least make a simple rig.
*end bleh*
This was my final for advanced 3d modeling. The class concentrated on characters and the geometry topology needed to achive workable detail in them.
So happens I chose my main character (got a lot of her lately). Modeling isnt quite done and I should do some zBrush work, maybe textures and rigging too.
Rerendered it.
-Shifted up the block to fix the floating fingers a bit.
-AntiAliasing ftw
-Tweaked greys to not white out when rendered.
-Working ground plane
-Teh hair, woot. And eyes arnt dead.
Didnt change the pose though as I'll wait to at least make a simple rig.
*end bleh*
This was my final for advanced 3d modeling. The class concentrated on characters and the geometry topology needed to achive workable detail in them.
So happens I chose my main character (got a lot of her lately). Modeling isnt quite done and I should do some zBrush work, maybe textures and rigging too.
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660x800px 56.17 KB
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Comments27
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Interesting enough, I have to wonder do you still make models?